|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shayla Etherodyne
United Nations Industrial Holdings
18
|
Posted - 2016.04.23 22:07:38 -
[1] - Quote
Black Pedro wrote:I expect though that if there is such an unhealthy reduction in ganking,
I suspect that CCP count a lot on the increase in deaths thanks to implementing the citadels. And want to allow constructions of the citadels first. So they want and need a period of almost peace for the freighters while the large and XL citadels are built and deployed, after enough have been deployed the pendulum will swing in the other direction. |
Shayla Etherodyne
United Nations Industrial Holdings
18
|
Posted - 2016.04.24 20:23:36 -
[2] - Quote
Scipio Artelius wrote:Shayla Etherodyne wrote:Black Pedro wrote:I expect though that if there is such an unhealthy reduction in ganking, I suspect that CCP count a lot on the increase in deaths thanks to implementing the citadels. And want to allow constructions of the citadels first. So they want and need a period of almost peace for the freighters while the large and XL citadels are built and deployed, after enough have been deployed the pendulum will swing in the other direction. If CCP ever get to a situation where they control the narrative of the game that closely, then I can't see any positive in that. Since 2011, Hilmar has been very clear that CCP are the custodians of the game, but the players make Eve what it is. Along those lines, if Citadels are going to be built, then it should be up to the will of players to see that happen, not for CCP to quiet down the environment in highsec temporarily and then change it down the road. I certainly hope that's not what this is about.
From my point of view, what CCP is doing with the NPC stations broker fees is exactly that. Pushing people into building citadels in a very unsubtle way. Wouldn't be surprised in them manipulating the environment in other ways. If down the road it show to be too much they will change some other thing or roll back.
|
Shayla Etherodyne
United Nations Industrial Holdings
18
|
Posted - 2016.04.25 07:42:06 -
[3] - Quote
You are seriously arguing the right for a single man to be able to kill a freighter? Because in the end it is what you are saying. For you apparently any bar is too high for your criminal activity in high sec.
There are activities that aren't meant for a single player or even a small group.
If you want to gank a freighter in high sec you need to be organized and have your friends at hand. It shouldn't be "I keep it bumpend for half a hor while I call my friends on the telephone".
|
Shayla Etherodyne
United Nations Industrial Holdings
19
|
Posted - 2016.04.25 08:48:18 -
[4] - Quote
Black Pedro wrote:Shayla Etherodyne wrote:You are seriously arguing the right for a single man to be able to kill a freighter? Because in the end it is what you are saying. For you apparently any bar is too high for your criminal activity in high sec. Of course I never said that. But 30 people to attack an AFK freighter is far too much.
it is not 30 people, it is 30 accounts with dirty cheap ships and moderate skills. A low bar for a theoretically semi-safe area if you aren't in a wardec.
If it was 30 expensive ships it would be too high, if it was 30 accounts in a wardeccing corp it would be too high.
But 30 gankers? Even without helpful programs of questionable legality it mean 10-15 players.
If you can't muster that many players select smaller targets.
Black Pedro wrote: Remember, the original proposal for citadels was for the entosis mechanic to allow one person to attack an XL citadel. Right now, a single person can contest sov in null. CCP realizes that arbitrary bars to entry stifle content and this group size issue is a problem and has been looking for ways to solve it for both claiming sovereign space and for attacking structures. It only makes sense they will try to do the same thing when they next revisit criminal mechanics.
I can't start 500 building jobs and 500 research jobs. That is an arbitrary bar stopping me from dominating the market. Bars are needed. You think that 30 account to gank a freighter are too much, to me ti seem a reasonable level.
Black Pedro wrote: If a single player can alpha a freighter off the field before the hauler pilot can respond, freighters would be completely useless. Freighters should be easy to defend, but you should actually have to defend them rather than just hiding behind a massive wall of EHP which allows you to use them AFK.
Hauling is boring. You want to enforce people into staying constantly alert while doing a boring activity. A bad recipe in a game. If someone go AFK he accept a risk to lose the ship, but you should balance that risk with the needs of keeping the game fun for the one playing it. Easy to kill, easy to defend, boring as you have to stay there for hours clicking jump is a bad recipe. |
Shayla Etherodyne
United Nations Industrial Holdings
19
|
Posted - 2016.04.25 09:18:14 -
[5] - Quote
Black Pedro wrote:Shayla Etherodyne wrote:Black Pedro wrote:Why not? Because you say so? So you are actually arguing that solo players should be able to kill freighters? Or where is your bar? 3 accounts? 5? 10? Just like sov or citadels, a small group of players (whatever CCP decides is best for balance 5-10 or so like as for Citadels) should be able to kill an undefended freighter. If it defended, it should take much more. Making attacking easy but defending even easier is how you get things to happen in the game, not cranking up arbitrary EHP walls that lock small groups out of being the aggressor. Making it so that you do not require massive fleets to even be able to attack is exactly what CCP has spend the last few years trying to solve for other game systems. I have no doubt that somewhere down the line the whole thing will be rethought, and much like Citadels, players will be forced to actually defend their stuff, instead of relying on the huge bar to attack as protection and AFKing their capital ship across New Eden while they go make a sandwich or watch Netflix.
5-10 accounts, so as low as 2 players. Your bar is extremely low. |
Shayla Etherodyne
United Nations Industrial Holdings
20
|
Posted - 2016.04.25 17:06:05 -
[6] - Quote
Kitsune Rei wrote:My hope in this is to make player action have an impact. Jita is burned on a daily basis because that's where the targets are. As soon as it hits 0.4, targets are going to dry up, and criminals will need to look for other targets. Consequently, the map is impacted, the economy is impacted, but because there are fewer targets, Jita is going to go back to 0.5 tomorrow. I like the idea that an individual or group can have a profound impact on the shape and nature of the game universe. In terms of CONCORD, those ships are piloted by people; people with families. That guy flying the Polaris Battleship above the Perimeter gate has less than a month to retirement. At some point, the Space Police should just say, "Hey, we're leaving the gate guns and station guns in place, but we didn't sign up for this ****." I understand your concerns of unintended consequences, but unintended consequences is one of the things that makes EVE awesome.
So you hate trade hubs? You want people to run around the map to find what they need? You know, someone don't like spending an evening to get a fit. |
Shayla Etherodyne
United Nations Industrial Holdings
20
|
Posted - 2016.04.25 17:08:29 -
[7] - Quote
Kitsune Rei wrote:Diolo en Divalone wrote:In my mind this is not a serious nerf to ganking at all.
Most ganks are completed within three minutes. In addittion a ship with the cost of a freighter should provide a distinct advantage against attackers in much cheaper ships. If you cannot gank it within three minutes you need more people or more expensive tools.
You're describing N+1 tactics that Black Pedro has mentioned before. There's nothing fun or immersive about N+1.
Instead destroying a freighter with a couple of players in high sec and without a wardec is fun and immersive .... |
Shayla Etherodyne
United Nations Industrial Holdings
22
|
Posted - 2016.04.25 18:08:57 -
[8] - Quote
Kitsune Rei wrote:
I have nothing against trade hubs. I do take issue with complacency. How dare anyone suggest something that might make the game more interesting than:
A. Set destination B. Undock C. Press the little A on your HUD. D. Watch Netflix or walk the dog. E. Find yourself blown up and then complain that this is hard work.
So many assumptions in so few words.
Let's sum it up Kitsune Rei "I hate people that don't play as I want them to play" |
Shayla Etherodyne
United Nations Industrial Holdings
22
|
Posted - 2016.04.25 19:37:35 -
[9] - Quote
Kitsune Rei wrote:Not at all. I would just like to see player action have an impact. Gankers in high sec blapped freighters today. Tomorrow, they're going to blap some more freighters. And since there is obviously nothing that can be done about it due to the tactics of N+1 and an endless arms race, I thought it would be interesting to have those actions have an impact. But your complacency of buy everything in one place, sell everything in one place and adapting to changing circumstances and environments is too taxing on your delicate sensibilities you can just go on ignoring any suggestions and complaining about the game being too hard for you.
LOL, again assumptions.
It seem that you have no idea of the consequences of your suggestion. it wouldn't be "hard", it would be boring.
it will add nothing and remove a lot.
|
Shayla Etherodyne
United Nations Industrial Holdings
26
|
Posted - 2016.04.26 18:35:24 -
[10] - Quote
Kitsune Rei wrote:
It adds another dynamic to hi sec and removes targets from target rich environments. You've spent the better part of this thread complaining at anyone who thinks the current status isn't bad and ridicule any who offer alternatives. Are you always this averse to both the status quo and proposed changes.
Or did you have some other option that goes along with that bitterness?
I am specifically arguing against your alternative, simply because it is a badly thought idea.
|
|
Shayla Etherodyne
United Nations Industrial Holdings
26
|
Posted - 2016.04.26 18:41:19 -
[11] - Quote
Tau Cabalander wrote:Kitsune Rei wrote:Jonah Gravenstein wrote:A Galleon was a warship that was used to transport goods; they were basically hauling with a battleship. I imagine a Raven with nothing but Expanded Cargohold IIs in the lows and Cargohold Optimization Rigs Once upon a time, hauling with dreads was common. Then came the great cargo nerf.
Even before there was hauling "minerals" turned into modules with carriers loaded with frigates equipped with capital class modules. Then several nerfs come (module refining, being unable to move ships with illegal modules and so on). |
Shayla Etherodyne
United Nations Industrial Holdings
32
|
Posted - 2016.04.30 18:19:57 -
[12] - Quote
Angelique Duchemin wrote:Dracvlad wrote:Angelique Duchemin wrote:Dracvlad wrote: - Losses are paid by Goons Goonswarm Federation has never paid a cent to any ganker group. The groups fund themselves with the loot they collect. Even the official goon ganker group funds itself. What Goonswarm does provide is web services and a recruitment pool. Can't break the habit of lying can you. You being the expert with internal experience on Goon finances and their suicide ganking institutions yes?
On reddit there is a leaked conversation where a Goon representative inform CODE that they will stop financing them. It can be a fabrication, but it seem credible. |
Shayla Etherodyne
United Nations Industrial Holdings
34
|
Posted - 2016.05.01 19:37:34 -
[13] - Quote
Giaus Felix wrote: A carebear wants somebody else to remove or manage the risks associated with Eve for them, a non-carebear does it for themself.
Isn't that exactly what the people coming to the forum and saying "CCP how you dare to change this tactic that allow us to bump a ship for hours without consequences" is doing? |
Shayla Etherodyne
United Nations Industrial Holdings
34
|
Posted - 2016.05.01 19:41:25 -
[14] - Quote
Nalia White wrote: If he would have used frogs to transport his stuff he would have carebeared in his playstyle.
You can use frogs to move stuff? How it is done?
|
|
|
|